Let the portfolio upgrade begin!
High-res mesh and pose sculpted in Zbrush. Rendering scene set up in 3DSMax.
Sculpture base components and sidearm: Jason Mark
Assault Rifle: Pascal Beaulieu
Low-res mesh. Built in 3DSMax. Textures in Photoshop. Rendering done in Marmoset.
Design: myself
Direction: David Giraud.
It's been 3 years since I have been able to give some love to my public portfolio.
I'm looking forward to adding more soon.